This third is already one of the deepest examinations ever of the magical DCU outside of the comics. The first chunk of the season was about how racist Mars is and also Superboy dying the second, about the League of Shadows and Tigress. So far the connective tissue between the three story arcs is Beast Boy’s grief. The fight is cut short as Child summons Klarion to Roanoke to be part of what appears to be a summoning circle of some sort. Her arrival sends a pulse across the world, alerting Klarion the Witch Boy and Zatanna, and the two groups converge on Child and Flaw’s arrival location and fight it out. The story of the Lords of Chaos and Order ends with Chaos sending an agent to Earth – Child, the little girl who vivisects a security guard with her sentient gem, Flaw. This history is interspersed with Zatanna and her new squad – Khalid Nassour, Traci 13, and Mary Bromfeld (a semi-depowered Mary Marvel) – chasing and capturing a pack of goblins in midtown Manhattan as a training mission. It’s a universal origin story that doesn’t have THE HAND (the hand of the Anti-Monitor observing the Universe and thus creating it), but otherwise this is pretty well established canon from the comics. We start with a brief introduction and history of the Lords of Chaos and Order, the primal conflict between chaos and order that sprang from the creation of a disordered universe. This change of pace freshens up the show significantly – it’s Young Justice’s first significant exploration of the magical side of the DCU, and it mayyyyyybe hints at some big story points moving forward. “Ondu!” thankfully pivots Young Justice: Phantoms away from the tedium of the Tigress arc and into one starring Zatanna. This Young Justice: Phantoms review contains spoilers.